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71.
Rendezvous search finds the strategies that players should use in order to find one another when they are separated in a region. Previous papers have concentrated on the case where there are two players searching for one another. This paper looks at the problem when there are more than two players and concentrates on what they should do if some but not all of them meet together. It looks at two strategies—the stick together one and the split up and meet again one. This paper shows that the former is optimal among the class of strategies which require no memory and are stationary, and it gives a method of calculating the expected rendezvous time under it. However, simulation results comparing both strategies suggest that in most situations the split up and meet again strategy which requires some memory leads to faster expected rendezvous times. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48:710–721, 2001 相似文献
72.
对钢丝绳联轴器进行了动刚度性能实验 ,在此基础上建立了数学模型 ,并进行了参数辨识 ,指出钢丝绳联轴器具有强非线性 ,对减小轴系扭转振动具有良好的效果 相似文献
73.
We consider a reader—writer system consisting of a single server and a fixed number of jobs (or customers) belonging to two classes. Class one jobs are called readers and any number of them can be processed simultaneously. Class two jobs are called writers and they have to be processed one at a time. When a writer is being processed no other writer or readers can be processed. A fixed number of readers and writers are ready for processing at time 0. Their processing times are independent random variables. Each reader and writer has a fixed waiting cost rate. We find optimal scheduling rules that minimize the expected total waiting cost (expected total weighted flowtime). We consider both nonpreemptive and preemptive scheduling. The optimal nonpreemptive schedule is derived by a variation of the usual interchange argument, while the optimal schedule in the preemptive case is given by a Gittins index policy. These index policies continue to be optimal for systems in which new writers enter the system in a Poisson fashion. © 1998 John Wiley & Sons, Inc. Naval Research Logistics 45: 483–495, 1998 相似文献
74.
C4ISR(Command、Control、Communication、Computer、Intelligence、Surveillance and Reconnaissance)系统开发的仿真活动贯穿于系统全生命周期的各个阶段,仿真支持过程联系着C4ISR系统开发仿真的各类要素。首先对C4ISR系统开发仿真支持的内容进行分析,从生命周期维、仿真产品维和仿真任务维三个维度描述仿真支持内容之间的联系。然后分析了C4ISR系统开发仿真支持过程的层次性,应用UML描述了支持过程中的仿真项目模型和仿真过程模型。在此基础上,应用基于Petri网的工作流网,对C4ISR系统开发的仿真支持过程进行建模,分析了支持过程中活动、产品、角色、约束四类要素的Petri网表示方式。最后在一个C4ISR系统开发仿真支持实例中应用以上分析和建模方法,验证了方法的可行性和应用效果。 相似文献
75.
Consider a stochastic simulation experiment consisting of v independent vector replications consisting of an observation from each of k independent systems. Typical system comparisons are based on mean (long‐run) performance. However, the probability that a system will actually be the best is sometimes more relevant, and can provide a very different perspective than the systems' means. Empirically, we select one system as the best performer (i.e., it wins) on each replication. Each system has an unknown constant probability of winning on any replication and the numbers of wins for the individual systems follow a multinomial distribution. Procedures exist for selecting the system with the largest probability of being the best. This paper addresses the companion problem of estimating the probability that each system will be the best. The maximum likelihood estimators (MLEs) of the multinomial cell probabilities for a set of v vector replications across k systems are well known. We use these same v vector replications to form vk unique vectors (termed pseudo‐replications) that contain one observation from each system and develop estimators based on AVC (All Vector Comparisons). In other words, we compare every observation from each system with every combination of observations from the remaining systems and note the best performer in each pseudo‐replication. AVC provides lower variance estimators of the probability that each system will be the best than the MLEs. We also derive confidence intervals for the AVC point estimators, present a portion of an extensive empirical evaluation and provide a realistic example. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 341–358, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10019 相似文献
76.
Discrete‐time queues with D‐MAP arrival process are more useful in modeling and performance analysis of telecommunication networks based on the ATM environment. This paper analyzes a finite‐buffer discrete‐time queue with general bulk‐service rule, wherein the arrival process is D‐MAP and service times are arbitrarily and independently distributed. The distributions of buffer contents at various epochs (departure, random, and prearrival) have been obtained using imbedded Markov chain and supplementary variable methods. Finally, some performance measures such as loss probability and average delay are discussed. Numerical results are also presented in some cases. © 2003 Wiley Periodicals, Inc. Naval Research Logistics 50: 345–363, 2003. 相似文献
77.
采用傅里叶光学的理论对双级闪耀光栅位移测量原理进行了分析 ,导出了经光栅付衍射后光波的振幅和强度表达式 ,得出了位移测量公式 ,并指出形成的莫尔条纹为近乎理想的对比度极强的双光束干涉条纹 ,该结论与PostD的有关理论和实验结果完全一致。 相似文献
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本文讲述了由PC机控制的多用途超精机床(MPUMT)的设计及光学镜平滑表面的加工。已研制出的机床可用于磨削、切削、研磨或抛光塑性状态下的硬脆材料。作为建立新的加工系统的关键部分,采用了大型磁致伸缩调节器(GMA),在没有放大器元件的情况下,它具有大功率的输出和大于压电陶瓷调节器几倍的纳米级的位移。切削DOC的深度和控制塑性状态过程的微塑性区域能够被调节器设置为具有高于1nm的精度,并能用金刚石磨削砂轮研磨。在当前研究中所用到的镜为多晶体、非晶体,也有加固玻璃。磨削实验的结果表明,已研制出来的超精机床能够实现对塑性状态下的玻璃和陶瓷材料的加工。材料特性参数和微裂纹之间的关系已被检测到,适用于大多数被研究玻璃的脆性到塑性磨削方式的转换已经确定。运用AFM、SEM和ZYGO对磨削表面进行了分析,例如BK7和TRC5(新材料;加固玻璃)的磨削表面分别具Ra=0.15nm和Ra=0.32nm的表面粗糙度。 相似文献